Текст программы — различия между версиями

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(Новая страница: «import pygame pygame.init() win = pygame.display.set_mode((500,500)) pygame.display.set_caption("First Game") x = 50 y = 50 width = 40 height = 60 vel = 10 run…»)
 
Строка 6: Строка 6:
  
 
x = 50
 
x = 50
y = 50
+
y = 425
 
width = 40
 
width = 40
 
height = 60
 
height = 60
vel = 10
+
vel = 5
 +
 
 +
isJump = False
 +
JumpCount = 10
  
 
run = True
 
run = True
  
 
while run:
 
while run:
     pygame.time.delay(100)
+
     pygame.time.delay(50)
  
 
     for event in pygame.event.get():
 
     for event in pygame.event.get():
Строка 28: Строка 31:
 
         x += vel
 
         x += vel
  
     if keys[pygame.K_UP] and y > 5:
+
     if not(isJump):
         y -= vel
+
 
 +
      if keys[pygame.K_UP] and y > 5:
 +
        y -= vel
 +
 
 +
      if keys[pygame.K_DOWN] and y < 500 - height - 15:
 +
        y += vel
 +
 
 +
      if keys[pygame.K_SPACE]:
 +
        isJump = True
 +
    else:
 +
    if JumpCount >= -10:
 +
         y -= JumpCount * 2
 +
        JumpCount -= 1
  
    if keys[pygame.K_DOWN] and y < 500 - height - 5:
+
    else:
         y += vel
+
         isJump = False
 +
        JumpCount = 10
  
 
     win.fill((0,0,0))
 
     win.fill((0,0,0))

Версия 09:56, 11 февраля 2022

import pygame pygame.init()

win = pygame.display.set_mode((500,500)) pygame.display.set_caption("First Game")

x = 50 y = 425 width = 40 height = 60 vel = 5

isJump = False JumpCount = 10

run = True

while run:

   pygame.time.delay(50)
   for event in pygame.event.get():
       if event.type == pygame.QUIT:
           run = False
   keys = pygame.key.get_pressed()
   if keys[pygame.K_LEFT] and x > 5:
       x -= vel
   if keys[pygame.K_RIGHT] and x < 500 - width - 5:
       x += vel
   if not(isJump):
      if keys[pygame.K_UP] and y > 5:
        y -= vel
      if keys[pygame.K_DOWN] and y < 500 - height - 15:
        y += vel
      if keys[pygame.K_SPACE]:
        isJump = True
   else:
    if JumpCount >= -10:
       y -= JumpCount * 2
       JumpCount -= 1
    else:
       isJump = False
       JumpCount = 10
   win.fill((0,0,0))
   pygame.draw.rect(win, (0,0,255), (x, y, width, height))
   pygame.display.update() 

pygame.quit()